Senior Embedded Software Engineer
The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.
Software Engineer specializing in classic C/C++ for uC/firmware, embedded, and Win SDK/API. Value Proposition: ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ I make the complex simple. Able to solve complicated low level technical problems by quickly delving in and drilling down. I am non-linear thinker who can visualize dynamic data structures and abstract algorithms. Wide ranging knowledge and experience in engineering, science and business domains. Specialties: ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ ► Hardcore C/C++ ► Analysis, design & development. ► Complex data structures ► Algorithms number crunching ► Data engines Experienced in: ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ ► Firmware, Embedded, STB ► Windows, (SDK, MFC, API, COM) ► SDLC, Waterfall, Agile, Scrum ► Technical Leadership I am NOT an Open Networker. If you don't know me, do not invite me to connect. If you do send me an invite make sure to include a message as to how I know you and why we should connect. When taking on new projects, I only consider the immediate Seattle Eastside, (Bellevue, Redmond, Kirkland, ideally within 5 miles of zip code 98007). I am NOT open to relocation, see the previous item.
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