Executive Vice President and General Manager
Founded in 2007, KIXEYE is an online gaming company that plays to win. Responsible for popular titles like Backyard Monsters, Battle Pirates and War Commander, KIXEYE is the first developer to deliver proper game play experiences on social networks. The company is based in San Francisco and backed by Trinity Ventures, JAFCO and Lightspeed Venture Partners.
Alan Patmore is a video game designer, producer and executive who has worked in video game development for over twenty years. As co-founder, CEO and Studio Head of Surreal Software, he has delivered numerous critically acclaimed and commercially successful video games in multiple genres. Released in 1999, Drakan: Order of the Flame was twice nominated as Best Action-Adventure Game at E3, and was followed by Drakan: The Ancients’ Gates in 2002 to similar acclaim. Released later the same year, The Lord of the Rings: The Followship of the Ring went on to sell over 1.8 million units. The Suffering, Surreal’s action-horror title from 2004, showed the studio’s ability to move in new directions with great success, hailed by critics and selling over 1.5 million units. The Suffering: Ties That Bind, expanded the franchise in 2005. After Midway acquired Surreal in 2004, Patmore oversaw Surreal’s transition to open world video game development. In early 2010, Patmore became the Vice President of Product Development at the award winning video game studio Double Fine Production where he oversaw the development of critically acclaimed titles such as Stacking, Iron Brigade and Costume Quest. In late 2011, Patmore became GM at Zynga where he ran two of Zynga’s key game franchises Mafia Wars and CityVille. In late 2012, Patmore joined KIXEYE as VP of Product where he oversaw new product development and live operations. In 2015 he was promoted to Chief Product Officer. Most recently Patmore joined Humble Bundle as EVP/GM. Patmore is a much sought-after authority within the game industry on topics including product development, monetization, and industry trends and practices. Patmore been interviewed by a variety of publications, including The New York Times, on subjects ranging from Game Theory to the "Hollywood Model" of Outsourcing and Women in Gaming.
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