Creative Director
At Daybreak Game studio, we make games that bring people together: to build them and to play them. A recognized worldwide leader in massively multiplayer online games. Best known for blockbuster hits and franchises such as H1Z1 , DC Universe_C/ Online, PlanetSide , and EverQuest , Daybreak creates, develops, and provides compelling online entertainment for millions of gamers. To top it off, we are making games in two of the coolest cities in the United States: San Diego, California, and Austin, Texas.
I've been a key contributor in AAA game development for over a decade, getting my start with the highly acclaimed Day of Defeat. After selling and transitioning the game to Valve in 2002, I began my time at The Guildhall where I started as a consultant and wound up a student. Upon graduating, I quickly rose through the ranks at Sony Computer Entertainment and Electronic Arts by working on high profile content, eventually becoming an international brand evangelist. After serving as a Lead Designer for Premium content on Battlefield 4 I left to start Fugitive Games, where over the last year and a half we've worked to create the compelling title Into the Stars. I'm a proven leader and creative force with experience in a full range of project scopes from small modifications to $100 million Blockbusters. My deep understanding of the marketplace and a focus on emerging trends allows me to tailor rich gameplay experiences that keep players coming back for more.
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